﻿using System;
using ProjScan.RecordManager.AssetData;
using UnityEngine.UI;

namespace ProjScan.RecordManager
{
	// Token: 0x02000282 RID: 642
	internal class RawImageRecordManager : ComponentRecordManager<RawImage, RawImageAssetData>
	{
		// Token: 0x060010FF RID: 4351 RVA: 0x0004F870 File Offset: 0x0004DA70
		public override RawImageAssetData CreateAssetData(int directoryId, RawImage component, string assetName)
		{
			return new RawImageAssetData(directoryId, component, assetName);
		}

		// Token: 0x17000380 RID: 896
		// (get) Token: 0x06001100 RID: 4352 RVA: 0x0004F88C File Offset: 0x0004DA8C
		public override string TableTag
		{
			get
			{
				return "uirawimage";
			}
		}
	}
}
